This sequence is also shown in a video walkthrough.
Move to the right side of the alcove, jump off the edge and grapple the metal hook on the wall above. Adjust the length of the cable so Lara's feet are just above the curved groove on the wall. Otherwise, she'll run into the molding at the corner and not be able to run the full width of the wall. Wall run back and forth and jump to grab the narrow ledge on the wall to the left.
Drop onto the slope below, slide nearly to the bottom, then jump to grab one of the handholds in the corner.
Climb to the right and then jump to grab the next handhold. Jump up to grab the one above. From there, jump back to land at the top of the next slope. Immediately jump forward to grab the horizontal pole. (Don't let Lara slide here or she'll miss the pole.)
Once Lara is hanging from the first pole, adjust her position left to right and swing over to the second pole. Swing and jump onto the pointed vertical beam sticking out of the water.
Turn right and jump to grab the handhold on the wall. Climb to the left and jump onto the small slope. Before Lara can slide into the pool, quickly jump to land in the little alcove on the side of the pillar.
NOTE: If you're playing the PC version of the game, you can probably skip the handhold and jump from the vertical beam directly to the slope, as indicated by the broken arrow in the screenshot above. This doesn't seem to work in the PS2 game.
Pull the switch to raise the pillar above, where the relic is hidden. After watching the cut scene and waiting for CHECKPOINT 23, you'll have about 45 seconds to get from the switch to the relic. I highly recommend saving your game manually. Then if you don't make it, you can reload at the checkpoint, pull the switch and try again, without having to repeat the whole wall-run business.
As soon as the cut scene ends, drop into the water and swim around the right side of the tower and back toward the steps.
Stay close to the right wall, swim on the surface and tap Interact repeatedly to make Lara swim faster. When you reach the ledge, climb out, jump up the steps and run around to the entrance. (If you draw your pistols as soon as Lara climbs out of the water, you can jump up both steps in one bound, saving a little time. Just be sure to holster them after that.)
NOTE: You'll cross CHECKPOINT 24, which is actually CHECKPOINT 17 again, but don't bother saving your game. If you reload here, the tower will have retracted and you'll need to climb all the way back to the third switch to try again. Also, when making the following jumps from pillar to pillar, try to take off right at the edge each time, so you land on the next structure, rather than having to grab and pull up, which wastes precious seconds.
[Part 2 | Return to the Midas's Palace Walkthrough]
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