Inside the building, take two hops back from the edge of the burners.
Then take a running jump to land on the platform above the flames.
Cross the platform and jump down into the alcove straight ahead.
Press the button to open the wooden gates on either side of the alcove, roll, and take out another tribesman who appears out of nowhere.
Do not press the second button in the neighboring alcove. This only turns on the burner beneath it, setting Lara on fire.
Instead, go left into the long hallway. There's a nasty double circular blade trap here. Stand at the bottom of the ramp and sprint after the blades as they move away.
By the time you get to the end of the passageway, the blades will have retracted into the wall to emerge back at the beginning of the trap, and Lara will be safe.
Continue to the end of the hallway and turn the wheel. This opens the gate next to it, along with the trapdoor in the little pool below.
Turn right, hop back...
...slide backwards out the window, and safety drop to the ground.
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