Along the two side walls are dangling sandbags that need to be brought down before you can proceed safely. Run underneath them do this.
Then return to the doorway and pull up onto the ledge with the gate that you just opened using the switch. Go around the glass shards to the left.
Move to the far end of the platform, near the raised wooden drawbridge. Turn to face the lowest point of the crevice in the brick wall. Walk to the edge, hop back once and then take a running jump to grab the crack. Traverse to the left until you can pull up.
Climb into the alcove and flip the switch to lower the drawbridge and cue the ominous music.
Turn around and take a running jump back to the platform with the broken glass. Be careful not to run on into the glass when you land.
Turn left and cross the bridge you just lowered.
Take a running jump and grab the wooden platform in the far left corner of the room. Pull up.
Climb into the alcove above.
Shoot the rat on the high platform across the room. Then take another running jump to grab the edge of that platform. Pull up and go to the right.
NOTE: The setup for the running jump is not shown in the screenshot above because there isn't room to move the camera behind Lara. As usual, you'll need to walk to the edge, hop back and then take the running jump in order to reach the platform.
Now you'll need to time a jump past the swinging sandbag. Stand to either side of it, walk to the edge, wait for the sandbag to swing away and then jump forward past it.
Avoid the second sandbag altogether by jumping to the flat area on the right of it. Then enter the passage beyond and flip the switch. This drops a sandbag on the stage which busts open the trapdoor below it.
Continue past the switch and slide down the ramp. . .
. . . jumping just before the end to sail through the trapdoor and land in the water below. Or climb down carefully and jump in.
NOTE: You can't reach the white ledge above the stage yet, so don't tire Lara out trying.
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